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Mostrando entradas de julio, 2018

Modern Architecture for Native Apps with AWS Backend: A Practical Guide

Introduction Designing a mobile app today goes far beyond building a beautiful interface. Native apps — whether for iOS or Android — need secure authentication, user role management, real-time communication with the backend, and scalable infrastructure to support growth. In this post, I’ll walk you through a clean and modern architecture to connect native mobile apps to a robust backend on AWS. The architecture is modular, scalable, and aligned with best practices for security and performance — without relying on overly complex tools. Why it matters: apps today are more than just UI A production-grade mobile app often includes: User login (email, Google, or others), Differentiated access for multiple roles (e.g., user vs admin), Secure token-based communication, A backend capable of handling business logic and data, Data storage, asset management, and scalable APIs, Compliance with Google Play and App Store requirements. All of these require a backend architecture ...

Learning easeljs Day#4

So, I decided that I wanted to practice and learn my JavaScript skills doing video games. I wasn't sure with what I should begin, as I have try this several times and fail. So I found this library easeljs . It's really easy to use it. This post and the future ones, are to share, part of the code and explain some of the things I had issues to manage, probably this can help somebody. See the Pen Running-Scripts V2 by Diego ( @diegotc ) on CodePen . function init() { stage = new createjs.Stage("demoCanvas"); circle = new createjs.Shape(); spriteSheet = new createjs.SpriteSheet({ framerate: 5, "images": ["man2_rt1.gif","man2_rt2.gif","man2_Up_rt1.gif","man2_Up_rt2.gif","man2_Down_rt1.gif","man2_Down_rt2.gif"], "frames": {"regX": 16, "height": 32, "count": 6, "regY": 0, "width": 32}, ...