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Understanding Liveness, Readiness and Startup Probes in Kubernetes

 This is a small article about understanding the liveness, readiness and startup in kubernetes.  There's good explanation in the kubernetes documentation: https://kubernetes.io/docs/tasks/configure-pod-container/configure-liveness-readiness-startup-probes/ This video also explains well the process: https://www.youtube.com/watch?v=aTlQBofihJQ But I wanted to understand it in a practical way. So I have this demo: https://github.com/DiegoTc/guest-book-js-docker/tree/Running-App-Version-1 It's a simple application running on a kubernetes cluster. https://github.com/DiegoTc/guest-book-js-docker/blob/Running-App-Version-1/argo/deployment.yaml apiVersion: apps/v1 kind: Deployment metadata: name: chat-ui spec: replicas: 1 revisionHistoryLimit: 3 selector: matchLabels: app: chat-ui template: metadata: labels: app: chat-ui spec: containers: - image: diegotc/guestbook:20230803-064434 imagePullPolicy: Always nam

Learning easeljs Day#4

So, I decided that I wanted to practice and learn my JavaScript skills doing video games. I wasn't sure with what I should begin, as I have try this several times and fail.

So I found this library easeljs. It's really easy to use it.
This post and the future ones, are to share, part of the code and explain some of the things I had issues to manage, probably this can help somebody.


See the Pen Running-Scripts V2 by Diego (@diegotc) on CodePen.


    function init() {    
    stage = new createjs.Stage("demoCanvas");
    circle = new createjs.Shape();
    spriteSheet = new createjs.SpriteSheet({
        framerate: 5,
        "images": ["man2_rt1.gif","man2_rt2.gif","man2_Up_rt1.gif","man2_Up_rt2.gif","man2_Down_rt1.gif","man2_Down_rt2.gif"],
        "frames": {"regX": 16, "height": 32, "count": 6, "regY": 0, "width": 32},
        "animations": {
           "runRight":{
               frames: [1,0],
               next: "runRight",
               speed: 1
           },
           "runUp":{
                frames: [3,2],
                next: "runUp",
                speed: 1
           },
           "runDown":{
            frames: [5,4],
            next: "runDown",
            speed: 1
       },
           "stopRight": [0,"stopRight",0],
           "stopUp": [2,"stopUp",2],
           "stopDown": [4,"stopUp",4]
        }
    });

    grant = new createjs.Sprite(spriteSheet, "stopRight");
    grant.x = 50;
    grant.y = 50;
    
    circle.graphics.beginFill("black").drawCircle(x,y,10);
    
    stage.addChild(grant);
    stage.addChild(circle);
    createjs.Ticker.addEventListener("tick", tickFn);
    createjs.Ticker.on('tick',tick);
    createjs.Ticker.setFPS(15);
    stage.update();
};

When I create new spreadsheet, I select the first frame, that I want the sprite to begin, so in this is the stop image

grant = new createjs.Sprite(spriteSheet, "stopRight");

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Understanding Liveness, Readiness and Startup Probes in Kubernetes

 This is a small article about understanding the liveness, readiness and startup in kubernetes.  There's good explanation in the kubernetes documentation: https://kubernetes.io/docs/tasks/configure-pod-container/configure-liveness-readiness-startup-probes/ This video also explains well the process: https://www.youtube.com/watch?v=aTlQBofihJQ But I wanted to understand it in a practical way. So I have this demo: https://github.com/DiegoTc/guest-book-js-docker/tree/Running-App-Version-1 It's a simple application running on a kubernetes cluster. https://github.com/DiegoTc/guest-book-js-docker/blob/Running-App-Version-1/argo/deployment.yaml apiVersion: apps/v1 kind: Deployment metadata: name: chat-ui spec: replicas: 1 revisionHistoryLimit: 3 selector: matchLabels: app: chat-ui template: metadata: labels: app: chat-ui spec: containers: - image: diegotc/guestbook:20230803-064434 imagePullPolicy: Always nam

Getting Docker Syntax In Gedit

I have been working with docker in the last days, and encounter the syntax issue with gedit. Just pure plain text. So make a small search and found an easy way for fixing this. I found Jasper J.F. van den Bosch repository in GitHub and found the solution for this simple problem. We need to download the docker.lang file, available here:  https://github.com/ilogue/docker.lang/blob/master/docker.lang After that, you go to the folder you save the file and do the following command. sudo mv docker.lang /usr/share/gtksourceview-3.0/language-specs/  If this doesn't work you can try the following: sudo mv docker.lang  ~/.local/share/gtksourceview-3.0/language-specs/ And that's all! Screenshot of gedit with no docker lang Screenshot of gedit with docker lang

Using the calculator in the terminal

Hi to all, this is a small issue I had the last days. Use a calculator in the terminal. I have been working and sometimes need to do an arithmetic operation so I decided to open  calc (Ubuntu Calculator Default). But I was wondering, there has to be a way to use a calculator in the CLI. So after some search in the engine I found this question in Ask Ubuntu and tried several options. I will only write about the  best solution I found for my needs. In the question, you can find several solutions and probably you will find a different solution that will be best for you. CALC (Arbitrary precision calculator) Calc is an arbitrary precision arithmetic system that uses a C-like language. Calc is useful as a calculator, an algorithm prototyper and as a mathematical research tool. More importantly, calc provides one with a machine independent means of computation. Calc comes with a rich set of builtin mathematical and programmatic functions. If you want to install calc you can use th